In order to make the best use of mobile CPUs, which now have up to 8 cores, some time ago I switched my engine to using a fiber-based job system. I won’t go into the details or benefits of this today, but if you want to learn more, definitely watch Naughty Dog’s GDC presentation on the topic. My system is very much inspired by the one presented by ND, but customized for mobile hardware and my particular needs.
If you only care about the latest version I’m working on now, you can ignore this post. All you have to do is install the game from Google Play and you will automatically get updates as soon as I upload them. I stopped uploading new public builds to Google Play a while back, but there is still a way for anyone to get newer developer builds I uploaded after the last public version.
I’ve set up a new website for my gamedev work. It will be mostly a MINICIV devlog, but occasionally there will be posts about other topics. Unlike my previous blogs, this one is self hosted and just a static website generated with Hugo, so I hope it will be less hassle. I haven’t blogged for a while now, but I remember disliking every web-blog interface out there, from Blogger to Tumblr.